I got tagged by beardycoxmilkshakeman

Rules:
1. Always post the rules

2. Answer the questions from the person who tagged you.

3. Write 11 new ones

4. Tag 11 people and link them to the post.

Tagging: zenburden, beccaeve, verticalfrontalsomething, chiaroscuroxxi, vanmuundegar, tyhilton, tattoogeisha, bigmaninasuitofarmornikkeatsrocks, moiraw, aaaand linuxthegeek

(as per all chain memes i could not care less if you do not do it, but if you think the questions are fun, have at.) 

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spoilers: this doctor who episode has daleks in it. 

if you are particular, i’m tagging my quick doctor who posts “doctor wat”

they should have named it Hugh. 

"you’re not a good dalek"
"no YOU’RE not a good dalek"

"Resistance is futile"

it’s funny because it’s a borg. 

I would like Peter Capaldi except that in all these interviews he keeps saying he’s playing “Doctor Who” instead of “The Doctor.”

wtf dude one’s the name of the show, one’s the name of the character, it’s not that hard you’re in the show

pkmnathon:

Yoga powers ooooo

I'm just getting into DMing, but I have an issue: I'm very noise-sensitive and tend to get anxious with lots of shouting or people talking all at once. I've explained this to my players, and they try to respect it, but everyone forgets in the heat of the moment. Do you have any tips for managing rowdy players and keeping people from talking over each other?
Anonymous

corruptionpoints:

At the risk of decreasing the tempo, a solution to this may be consistently keeping players in check.

It’s easy for a group of players to get excited, due to the nature of play. More often than not, players will begin talking louder and louder without realizing, simply because the overall noise level of the table has grown (from talking). 

For this situation, you can treat the players a lot like you would treat a classroom. Distinctly and specifically call for responses when you’re looking for them, encourage people not to interrupt, and remain consistent with your statements/

If the players are beginning to raise above the din of normal speech, take the authority of calmly reminding them to settle down a little. To ensure that this doesn’t come off as accusatory, keep a calm demeanor and be consistent on your checks.

Alternatively, try playing games that encourage a more laid-back atmosphere rather than an active or frenetic style of play. “Slice of Life” games are rarer, but do exist in the tabletop scene.

I hope this helps. If anyone else has advice, please feel free to drop it in!

I know this is like, five days old, but as a notoriously anxious DM I felt the need to comment. 

Communication is important. Remind players if they get loud to quiet down. If you’re feeling overwhelmed by the amount of noise and verbal input, speak up. Often a “Hey guys, one at a time” works well enough. Get everyone quiet. Then point to someone you know was talking, let them say what they were going to say, and move on to the next person, one at a time.

This one-at-a-time thing cuts down on noise, makes it easier for you to get information from the situation, and allows everyone a chance to speak. That last one can be really important if your noise level has escalated and one of your quieter players has been drowned out. DMs have a lot on their plates, and in my experience players have not gotten upset when I insist on dropping into conversational bullet time to sort out what everyone’s saying. 

If you find it too overwhelming to talk during these situations, try getting a bell or other alternate sound device that can get people’s attention and prompt them to quiet down. (I have not managed to train my players to do this, but it may be worth a shot in your case.)

Like CP said, it can be like managing a classroom, so do your best to stay calm and reel in the social situation. This is a fun event, so there’s no need to be a strict disciplinarian, but be assertive: you hold the title of Dungeon Master and people will listen to you without you needing to be a tyrant. Unlike a classroom, though, you are not a teacher, you are a mediator and a peer. All players, DMs included, need to make sure to communicate with the table when conditions don’t allow for everyone to do their jobs well, whether it is participating in the game or running it. 

good luck! and don’t forget this very important post from CP if you are ever feeling anxious about other parts of running a game. 

samdraws:

I͙̟̩̺̫N̙̞̺̼ ̢̦͉F̪̭͕A̰̬̯͢I͚̳R̲̻̰͙̙̥N͍̯̗͕͚͝ÉS̤͖̦̺̩S̺̥̹̮̞, ̜T̬HA̯̰̹̲T҉̹͇͖̙̘͙̝ ̮̟̫̭͚̹́ST̸͎͔̲A͙̪͚̮͝T͈̣͔̬̳̪͡E̛͉̼̝̫͈M̺͍̙̹̣E̩N̺͓̞͇̪̳͢T̰͖̥̪̻͓̟͜ ̶W̜̬̬͜AS ̨͖͍V͖͕̺͇̞E̙͓͡R̭̬̬͕͓̕Y҉̯͈̫̝̖͙̫ ͟M̸͕I̕S͇̥̲͍Ḽ̛̮̗EA̘D̞̀I̡͉̣̦̱̟N̲͕̬̘͈̞̫G̛͕̭̺̖͉

.

(happy birthday to fellow Ink Ring/Dnd campaigner Cam Ax aka icariian!)

Your follower count is what Pokémon you are. What kind of Pokémon are you?

vanmuundegar:

pom-seedss:

xxxtheherpfreakxxx:

bendragon-cumbersmaug:

bitipillar:

maximum-ogredrive:

singleactionjack:

rock-bomber:

wyvernsdreams:

If your count is higher than 719, then divide by 2 until you reach the first number to land in the 1 - 719 range and round up!

I’m currently a Treecko.

GOOOOODRAAAAAAAAAAAAAAAAAAAAAAA

Skiploom. Hmm.

im a fucking barboach

im a goddamn shuckle 

Rhyperior nooooooooo it’s so dumb

QUAGSIRE HELL YEAH

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http://cdn.bulbagarden.net/upload/thumb/c/cc/065Alakazam.png/250px-065Alakazam.png

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