brakken:

Machop>Machoke>Machamp.

brakken:

Machop>Machoke>Machamp.

so some petition people in front of the library today were getting all uppity because they didn’t get to vote on a “controversial” bill, because i guess my city was fantastic and approved a no-discrimination bill regarding alternate gender identities and bathrooms (i.e. everyone is allowed to use the bathroom they identify with). so. good job, local government. i am glad you didn’t let awful people get a chance to vote against that and just approved it anyway. needless to say we didn’t sign their stupid petition.

kada-bura:

My friend showed me this site where you have 45 seconds to draw a pokemon but sometimes it takes like 20 seconds for the reference image to load in and let me tell you my artistic abilities have never shone brighter.

kada-bura:

My friend showed me this site where you have 45 seconds to draw a pokemon but sometimes it takes like 20 seconds for the reference image to load in and let me tell you my artistic abilities have never shone brighter.

I forgot to take a picture last month, but next time I wear the other ones I will photo and post them. 
seriously, if you like weird socks. footcardigan. 

I forgot to take a picture last month, but next time I wear the other ones I will photo and post them. 

seriously, if you like weird socks. footcardigan

Creating Interesting Characters

tenleaguesbeneath:

I figured I’d offer a few points of advice that are things I’ve figured out or heard, implemented, and found to work when creating characters for RPGs to make them interesting. There are some that are necessary, and some that are just helpful. All of this is off the top of my head:

  • Bring your own conflict. This doesn’t mean bringing conflict against an NPC or another player; it could mean your character has, say, loyalties that you know are bad for her. Or maybe she’s conflicted, religiously or alignment-wise. Put an open question in your character and play to find out what happens to it.
  • Be active. This shows up on a lot of lists. Do stuff, and be a character who wants to do stuff.
  • Have goals. This is almost a restatement of “be active”, but it’s more about having a direction to be active toward. This is especially important in games like Dungeon World where a lot of the campaign prep is supposed to happen during character creation and a question about your character’s goals can literally shape the arc of the campaign.
  • Take the campaign personally. Having a personal motivation to deal with whatever the campaign’s major arc is is better than being along for the ride. This is something of a converse statement to the one about goals in Dungeon World (where your personal goals can shape a campaign arc); if the GM hands you world information and an idea of what the campaign will be, tie that stuff in to your background and goals. Make your character part of the world.
  • Have a distinctive personality. It’s ok if you over-exaggerate a few traits, especially while you’re getting a handle on your character and everyone else is too.
  • Get excited about your character! If you don’t care, nobody else will (there’s a corollary to the statement that players are more interested in their PCs than anything else in the game world: you are your PC’s biggest fan).
  • Interact! This is super-important. Interact with the other PCs, interact with NPCs, interact with the scenery, etc. Even if your character doesn’t talk much, emote. This is something of a subset of “be active”, but also this is where you show your character’s personality.
    Remember that all the other players at the table are more interested in their own characters than in yours; having interesting interactions with the other PCs makes your character interesting.
    That being said, if you’re going to be active in this, keep OOC communication open. You’re trying to make these interactions fun for the other players, not just to you. You might think you have a great idea to act as a foil for another PC, but if that PC’s player thinks your attempts are annoying then all you’re doing is pushing them away as a player.
    Really, all the ways to make interaction interesting deserve their own post and this isn’t really character creation anymore.

I might have more ideas to add later, of course. Also, I might write an analysis of my four most recent characters (in different games) and how I applied various bits of this to them.

Thoughts? What’s worked and what hasn’t for you?

for now i have nothing to add to this.

purplepokemon:

Source

(Source: pichiicake)

the-pokemon-gallery:

{Luxray by pockyy}
ya-ssui:

Don’t be scared. I’m a shapeshifter too!

ya-ssui:

Don’t be scared. I’m a shapeshifter too!

puffysheep:

I played Arkham Horror for the first time today. 

A lot of luck based stuff but it was pretty badass and fun. Can’t wait to actually finish a game next time. I really wanna get into more boardgames as well. 

I love Arkham Horror! Co-op boardgames are great.